![]() Every time I tried to leave the area I found myself reenter the same space. At one point, I got stuck in a looped hallway. These moments are neat, but they can also be disorienting, like when you walk through a doorway and suddenly find yourself falling through the floor.Įxploring Superliminal’s illogical spaces is novel, unfortunately, it also leads to one of the game’s biggest flaws: it is sometimes hard to know what the game is demanding of the player. Some of Superliminal’s levels aren’t puzzles as much as they are interactive optical illusions and the environment will shift and warp as you move. For example, at one point I reached for a box only to watch it disintegrate in my hands. However, things are rarely what they seem, and developer Pillow Castle constantly plays with your expectations. This perspective manipulation mechanic is really neat and I had fun shrinking big objects down so they could fit through tiny holes and enlarging small wedges of cheese to create ramps up to second-story doors.Īs Superliminal progresses, its puzzles naturally evolve. This works both ways, and I got a real thrill out of plucking giant houses off the horizon to shrink them down so I could set them on a table as if they were a doll’s accessory. In Superliminal, you can use this to your advantage, so when you hold small objects up close they actually do become larger. For example, if you hold an apple close to your face it looks bigger than it actually is. One of its strongest gimmicks is how it allows you to use your perspective to manipulate objects. Superliminal is a first-person puzzler that plays with forced perspectives. Unfortunately, using dream logic to solve real puzzles also provides its fair share of frustrations. Impressively, it evokes many of the emotions we have while we sleep. Superliminal is a puzzle game that attempts to explore those feelings and the fuzzy logic that only exists inside our dreams. To counteract this, the final third of Superliminal trades the element of challenge for artistic merit to pick up those loose ends.Our dreams are often thrilling, arresting, and terrifying – sometimes they are all three at once. The game is comprised of thematic sections, but it seems to play its trump cards immediately, as if out of excitement.Ĭhief among Superliminal’s issues is that it underplays its story in the first half of the game, and even when it explains the world around you, it’s at the wrong points of gameplay, when you’re engrossed in its clever puzzles. It’s a simple case of pacing: while the puzzles are often clever, they’re not as plentiful, nor do they push the established mechanics further than those opening stages did. Sadly, for all its highs, Superliminal seems to lose its way in its second half. Superliminal also has the honor of creating one of the most atmospheric “horror” sections I’ve enjoyed in a game for a long time: one that played out in a way I simply never expected, but one that’s testament to Shih’s carefully curated universe. ![]() Corridors may look navigable until you get closer, when you realize you’ve been duped by anamorphosis puzzles are regularly ridiculous to the point of laughter even the loading screens raise a smile in a way that the story, and the narration, never quite achieve. This comedy is one of Superliminal’s key strengths. You’ll find an odd pattern, which when lined up, creates a new object or path in another area, items endlessly duplicate, adding a surprisingly well-executed idea that incorporates a genuine level of humor. In its first half, the game has a consistent habit of stumping you, especially when it introduces a new ability to play with. ![]() Superliminal's flagship forced perspective element is superbly executed.
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